How Far Cry Primal gives a voice to the hunter gatherers of 10,000BC

By Tim Biggs
Updated March 2 2017 - 11:54am, first published February 1 2016 - 1:29pm
A hunter sharpens her spears in <i>Far Cry Primal</i>. Photo: Ubisoft
A hunter sharpens her spears in <i>Far Cry Primal</i>. Photo: Ubisoft
Over the course of the game players will help establish a village for their tribe. Photo: Ubisoft
Over the course of the game players will help establish a village for their tribe. Photo: Ubisoft
Far Cry Primal's lead writer Kevin Shortt, of Ubisoft Montreal. Photo: Sebastien Clermont-Petit / Ubisoft
Far Cry Primal's lead writer Kevin Shortt, of Ubisoft Montreal. Photo: Sebastien Clermont-Petit / Ubisoft
Characters speak a variation of Proto-Indo-European in the game, but much of the communication is non-verbal. Photo: Ubisoft
Characters speak a variation of Proto-Indo-European in the game, but much of the communication is non-verbal. Photo: Ubisoft
A lot of the gameplay still strongly resembles the established <i>Far Cry</i> formula. Photo: Ubisoft
A lot of the gameplay still strongly resembles the established <i>Far Cry</i> formula. Photo: Ubisoft

A deadly, wide-open frontier filled with interesting characters, wild animals and the potential to turn to chaos at any moment. These things characterise the long-popular Far Cry series of games, which until now has been set in wild, uncharted pockets of the modern world.

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